Player API
Assembly: Spark.Player
The Player plugin does not expose a public interface. It provides save data persistence for the player entity and a component for persistent player identification.
Save Data
PlayerSaveData
Stores player state between sessions. Extends SaveDataEntry.
playerEntityId
string
Persistent player identifier
playerPosition
Vector3Serializable
Last saved world position
playerRotation
QuaternionSerializable
Last saved rotation
sessionStartTime
long
Unix timestamp when the current session began
sessionCount
int
Total number of play sessions
totalPlaytimeSeconds
long
Accumulated playtime across all sessions
Methods:
void SetPlayerEntityId(string id)
string GetPlayerEntityId()
void SetPlayerPosition(Vector3 position)
Vector3 GetPlayerPosition()
void SetPlayerRotation(Quaternion rotation)
Quaternion GetPlayerRotation()
void UpdatePlayerTransform() // Syncs position/rotation from SparkEntity before save
void UpdateTotalPlaytime() // Calculates and updates session durationComponents
PersistentPlayerEntityId
MonoBehaviour that assigns a persistent ID to the player entity. Requires SparkEntity.
On initialization, it checks for an existing ID in PlayerSaveData. If none exists, it generates one in the format player.{12-char-guid}.{unix-timestamp} and stores it.
This component supports both Local and Networked entity ID sources.
Usage
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