Player API
Save Data
PlayerSaveData
Field
Type
Description
void SetPlayerEntityId(string id)
string GetPlayerEntityId()
void SetPlayerPosition(Vector3 position)
Vector3 GetPlayerPosition()
void SetPlayerRotation(Quaternion rotation)
Quaternion GetPlayerRotation()
void UpdatePlayerTransform() // Syncs position/rotation from SparkEntity before save
void UpdateTotalPlaytime() // Calculates and updates session durationComponents
PersistentPlayerEntityId
Usage
Last updated
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