# Events

All events fired by the Spark Playables system. Subscribe via `SparkEventBus.Subscribe<T>()`.

***

## AnimationLockStateChangedEvent

Fired when a playable's animation lock state changes, preventing or allowing new playable execution.

| Property   | Type            | Description                                |
| ---------- | --------------- | ------------------------------------------ |
| `Entity`   | `NetworkEntity` | The entity whose lock state changed        |
| `IsLocked` | `bool`          | Whether the entity is now animation-locked |

```csharp
SparkEventBus.Subscribe<AnimationLockStateChangedEvent>(e =>
{
    Debug.Log($"Entity {e.Entity} lock state: {e.IsLocked}");
});
```

***

## PlayableRequestEvent

Fired when a playable execution is requested, before validation and execution.

| Property        | Type            | Description                                 |
| --------------- | --------------- | ------------------------------------------- |
| `Entity`        | `NetworkEntity` | The entity requesting the playable          |
| `PlayableEntry` | `PlayableEntry` | The playable database entry being requested |

***

## PlayableExecutedEvent

Fired after a playable has been successfully executed.

| Property        | Type            | Description                                   |
| --------------- | --------------- | --------------------------------------------- |
| `Entity`        | `NetworkEntity` | The entity that executed the playable         |
| `PlayableEntry` | `PlayableEntry` | The playable database entry that was executed |


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