Playable Types
Complete list of playable entry types in the Playables system.
Playable Entry Types
Animation
PlayableAnimationEntry
Plays a character animation with blend time, speed curves, and optional animation locking.
Sound
PlayableSoundEntry
Plays an audio clip with volume, pitch, and spatial blend controls.
Transform
PlayableTransformEntry
Moves, rotates, or scales an object over a duration with easing. Supports per-entity overrides.
Coordinates
PlayableCoordinatesEntry
Moves an entity to specific world coordinates. Used for scripted movement sequences.
GameObject
PlayableGameObjectEntry
Shows, hides, enables, disables, spawns, or destroys a GameObject. Used for VFX, projectiles, and scene objects.
Camera Override
PlayableCameraOverrideEntry
Temporarily switches to a different camera view for a duration. Used for cutscenes and dramatic effects.
Supporting Components
PlayableEntity
Links a GameObject to the playable system.
PlayableTransformEntity
Entity with transform playable support and per-entity overrides.
PlayableTransformEntryOverride
Per-entity override for transform playable settings.
PlayableAudioSource
Spatial audio source for sound playables.
CameraOverrideEntity
Camera that can be activated by camera override playables.
PlayableAnimationTracker
Tracks currently playing animations on an entity.
Execution Infrastructure
PlayableExecutor
Core execution engine for all playable types.
PlayableExecutionContext
Carries source, target, position, and rotation for execution.
PlayableConfiguration
Bundles multiple playables into a sequence.
PlayableCoroutineHelper
Runs playable coroutines from non-MonoBehaviour code.
AnimationSpeedCurveController
Applies speed curves to running animations.
PlayableAnimationTargeting
Resolves which animator to target for animation playables.
PlayableGameObjectPositioning
Handles positioning for spawned GameObjects.
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