# Commands

All commands available in the Spark Save system. Execute via `Spark.Network.ExecuteCommand()`.

***

## SaveDataCommand

Triggers a save of the current game data to the active save slot.

| Property    | Type  | Description                    |
| ----------- | ----- | ------------------------------ |
| `SlotIndex` | `int` | The save slot index to save to |

```csharp
Spark.Network.ExecuteCommand(new SaveDataCommand { SlotIndex = 0 });
```

***

## LoadDataCommand

Loads game data from a specified save slot.

| Property    | Type  | Description                      |
| ----------- | ----- | -------------------------------- |
| `SlotIndex` | `int` | The save slot index to load from |

***

## ClearSaveDataCommand

Clears all saved data from a specified save slot.

| Property    | Type  | Description                  |
| ----------- | ----- | ---------------------------- |
| `SlotIndex` | `int` | The save slot index to clear |

***

## CreateNewSlotCommand

Creates a new save slot for storing game data.

| Property   | Type     | Description                        |
| ---------- | -------- | ---------------------------------- |
| `SlotName` | `string` | Display name for the new save slot |

***

## LoadSlotCommand

Loads a specific save slot, making it the active slot.

| Property    | Type  | Description                 |
| ----------- | ----- | --------------------------- |
| `SlotIndex` | `int` | The save slot index to load |

***

## DeleteSlotCommand

Deletes a save slot and all its associated data.

| Property    | Type  | Description                   |
| ----------- | ----- | ----------------------------- |
| `SlotIndex` | `int` | The save slot index to delete |

***

## QuickSaveCommand

Performs a quick save to the default quick-save slot.

```csharp
Spark.Network.ExecuteCommand(new QuickSaveCommand());
```


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