API
Assembly: Spark.Scenes Interface: IScenesPlugin Implementation: ScenesPlugin
Interface
public interface IScenesPlugin
{
List<SceneEntry> GetAllSceneEntries();
SceneEntry GetSceneEntry(string sceneId);
bool HasSceneEntry(string sceneId);
void LoadScene(SceneEntry sceneEntry);
void LoadSceneById(string sceneId);
void LoadSceneByName(string sceneName);
}Methods
GetAllSceneEntries
List<SceneEntry> GetAllSceneEntries()Returns all scene entries in the database.
GetSceneEntry
Returns the scene entry with the given ID, or null if not found.
HasSceneEntry
Returns true if a scene entry exists with the given ID.
LoadScene / LoadSceneById / LoadSceneByName
Loads a scene using the SceneLoader system. Triggers loading screen, publishes events, and repositions the player entity on completion.
SceneEntry
Extends SparkDatabaseEntry. Defines a game scene.
sceneFileName
string
Scene name as registered in Build Settings
defaultSpawnPosition
Vector3
Where the player spawns
defaultSpawnRotation
Vector3
Player facing direction (Euler angles)
loadingImages
List<Sprite>
Images shown during loading
Methods:
Commands
LoadSceneCommand
string SceneEntryId
Requests a scene load
Events
SceneLoadStartedEvent
Published when a scene begins loading.
SceneEntryId
string
ID of the scene entry
SceneFileName
string
Scene file name
EventType: "Scenes.LoadStarted"
SceneLoadCompletedEvent
Published when a scene finishes loading.
SceneEntryId
string
ID of the scene entry
SceneFileName
string
Scene file name
EventType: "Scenes.LoadCompleted"
SceneLoader
Static utility class that handles async scene loading with progress tracking. Integrates with LoadingScreenManager for visual feedback.
Usage
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