Ability Types
Complete list of ability types available in the Combat plugin.
Targeting Types
These determine who or what an ability affects.
Direct Target
DirectTargetAbilityType
Targets a single entity. Requires line of sight and range validation. The caster selects a target before casting.
Action Target
ActionTargetAbilityType
Targets the entity directly in front of the caster. Action-game style, no explicit target selection.
Self
SelfAbilityType
Targets the caster. No targeting needed. Used for self-buffs, heals, and defensive abilities.
AoE
AoEAbilityType
Affects all entities within a spherical radius around a point. Supports Y-axis height filtering.
Direct Target AoE
DirectTargetAoEAbilityType
Targets an entity, then applies effects in a radius around them. Combines single-target and area.
Direct Target Projectile
DirectTargetProjectileAbilityType
Fires a projectile toward a selected target. Projectile travels and hits on arrival.
Action Projectile
ActionProjectileAbilityType
Fires a projectile in the caster's forward direction. No target selection needed.
Ground
GroundAbilityType
Targets a point on the ground. Player clicks a location to place the effect.
Cone
ConeAbilityType
Affects entities in a cone-shaped area in front of the caster. Defined by angle and range.
Rectangle
RectangleAbilityType
Affects entities in a rectangular area. Defined by width and length.
Aura
AuraAbilityType
Continuously affects nearby entities while active. Persistent area effect centered on the caster.
Activation Types
These determine how and when the ability fires.
Instant
InstantActivationType
Fires immediately with no cast time. Can trigger muzzle VFX at cast point.
Channel
ChannelActivationType
Caster channels for a fixed duration. Effects apply during or at the end of the channel. Uses an animator bool for the channel animation. Moving or acting cancels the channel.
Incantation
IncantationActivationType
Caster performs a cast animation before the ability fires. The ability resolves when the animation reaches its trigger point. Can be interrupted by damage or movement.
Combining Types
Each ability has exactly one targeting type and one activation type. Some common combinations:
Direct Target + Instant
Basic attack, quick heal
Direct Target + Incantation
Fireball, lightning bolt
Self + Instant
Quick buff, dodge roll
Self + Channel
Meditation, regeneration
AoE + Incantation
Rain of fire, blizzard
Ground + Channel
Channeled beam at a location
Cone + Instant
Breath attack, cleave
Aura + Instant (toggle)
Paladin aura, damage shield
Action Projectile + Instant
Shotgun blast, arrow volley
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