# API

**Assembly:** `Spark.Races` **Interface:** `IRacesPlugin` **Implementation:** `RacesPlugin`

## Interface

```csharp
public interface IRacesPlugin
{
    List<RaceEntry> GetAllRaces();
    RaceEntry GetRace(string raceId);
}
```

## Methods

### GetAllRaces

```csharp
List<RaceEntry> GetAllRaces()
```

Returns all race entries in the database.

### GetRace

```csharp
RaceEntry GetRace(string raceId)
```

Returns the race with the given ID, or `null` if not found.

## RaceEntry

Extends `SparkDatabaseEntry`. Defines a playable race.

| Field            | Type                 | Description                      |
| ---------------- | -------------------- | -------------------------------- |
| `raceCharacters` | List\<RaceCharacter> | Character variants for this race |

### RaceCharacter

Represents a character variant within a race (e.g., "Human Male", "Human Female").

| Field            | Type           | Description             |
| ---------------- | -------------- | ----------------------- |
| `icon`           | Sprite         | Visual representation   |
| `displayName`    | string         | Player-facing name      |
| `characterEntry` | CharacterEntry | Character configuration |

## Save Data

### RaceSaveData

Extends `SaveDataEntry`. Simple single-selection model.

| Field            | Type   | Description             |
| ---------------- | ------ | ----------------------- |
| `selectedRaceId` | string | Currently selected race |

**Methods:**

```csharp
void SetSelectedRace(string raceId)
string GetSelectedRace()
```

## Usage

```csharp
var races = Spark.GetPlugin<IRacesPlugin>();
if (races != null)
{
    // List all races
    var allRaces = races.GetAllRaces();

    // Get a specific race
    RaceEntry human = races.GetRace("human");

    // Access character variants
    foreach (var variant in human.raceCharacters)
    {
        Debug.Log($"{variant.displayName}: {variant.characterEntry.DisplayName}");
    }
}
```


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