> For the complete documentation index, see [llms.txt](https://docs.sparkframework.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sparkframework.dev/documentation/developer-guide/reference.md).

# Reference

Quick-reference tables and lookup guides for every type in the Spark framework.

| Page                                                                                 | What it covers                                                   |
| ------------------------------------------------------------------------------------ | ---------------------------------------------------------------- |
| [Naming Conventions](/documentation/developer-guide/reference/naming-conventions.md) | Naming patterns for all Spark types, assemblies, and folders     |
| [All Database Entry Types](broken://pages/qtddKouhO7HW1KFqQ45D)                      | Every SparkDatabaseEntry subclass organized by plugin            |
| [All Events](broken://pages/LISXVpnhOFJhW6Up3TxK)                                    | Every event published through SparkEventBus                      |
| [All Commands](broken://pages/Flpb2KSHT4zspXGFdCJe)                                  | Every command and handler in the framework                       |
| [All Extension Types](broken://pages/Y0WI3QwdF7HWfcUqQ6dW)                           | Every cross-plugin extension type                                |
| [All Trigger Types](broken://pages/9GxBJqqn1gVj2IbOs8Ld)                             | Every trigger type organized by plugin                           |
| [All Requirement Types](broken://pages/Ub0ZT67hhQSDjZ4Kahjl)                         | Every requirement type organized by plugin                       |
| [All Ability Types](broken://pages/yoxirTifaygucdVzEBHL)                             | Targeting types and activation types for combat                  |
| [All Playable Types](broken://pages/CTeSJWM1q6CZRKBeyabF)                            | Animation, sound, GameObject, transform, coordinates, and camera |
| [Glossary](/documentation/developer-guide/reference/glossary.md)                     | Key terms and definitions                                        |


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