> For the complete documentation index, see [llms.txt](https://docs.sparkframework.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sparkframework.dev/documentation/user-guide/plugins/classes.md).

# Classes

The Classes plugin lets you define character classes and assign them to characters. Characters can have one main class and multiple secondary classes.

## Creating a Class Entry

Open the Spark Editor, go to **Classes** and click **Create New**.

Each class entry uses the standard database entry fields:

| Field        | Description                                                   |
| ------------ | ------------------------------------------------------------- |
| Display Name | Class name shown in-game (e.g., "Warrior", "Mage", "Ranger"). |
| Description  | Class description text.                                       |
| Icon         | Sprite for the class in UI.                                   |

Classes are primarily used as identifiers that other systems reference through requirements. For example, you can gate abilities behind a class requirement, restrict equipment to specific classes, or unlock quest content based on the player's class.

## Main Class vs. Secondary Classes

Each character has one **main class** and can have any number of **secondary classes**. This supports systems like multi-classing or specializations.

Classes can also be **unlocked** separately from being assigned. Unlocked classes are available for the player to choose from, while assigned classes are actively applied to the character.

## Class-Related Triggers

| Trigger             | Description                                                                                                           |
| ------------------- | --------------------------------------------------------------------------------------------------------------------- |
| Add Secondary Class | Adds or removes a secondary class from the character. Configure the class entry and whether to remove instead of add. |

## Class-Related Requirements

| Requirement         | Description                                                              |
| ------------------- | ------------------------------------------------------------------------ |
| Has Class           | Checks if the character has a specific class (either main or secondary). |
| Has Secondary Class | Checks if the character has a specific class as a secondary class.       |
| Main Class          | Checks if the character's main class is a specific class.                |

## Use Cases

Classes are commonly used to restrict abilities (e.g., only Warriors can use "Shield Bash"), gate equipment (e.g., heavy armor requires Warrior class), provide class-specific quests, and define progression paths. Combined with the Requirements system, classes become a powerful tool for gating content throughout your game.


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