Combat
The Combat plugin provides a complete combat system: abilities with multiple targeting types, a powerful stat system with value and resource stats, nCalc-powered formulas, damage and healing type scaling, statuses with ticking and stacking, and faction relationships.
In the Spark Editor, the Combat plugin is organized into these categories:
Ability entries, combos, tooltip keywords, and all 8 effect types
nCalc calculation formulas used across all systems
Main and secondary damage type classifications
Main and secondary healing type classifications
Value stats, resource stats, modifiers, bonuses, templates, and UI categories
Status effects with stacking, ticking, immunity, VFX, and rules integration
Faction definitions, relationships, and targeting rules
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