# Combat

The Combat plugin provides a complete combat system: abilities with multiple targeting types, a powerful stat system with value and resource stats, nCalc-powered formulas, damage and healing type scaling, statuses with ticking and stacking, and faction relationships.

In the Spark Editor, the Combat plugin is organized into these categories:

| Category                                                                   | What it contains                                                              |
| -------------------------------------------------------------------------- | ----------------------------------------------------------------------------- |
| [Abilities](/documentation/user-guide/plugins/combat/abilities.md)         | Ability entries, combos, tooltip keywords, and all 8 effect types             |
| [Formulas](/documentation/user-guide/plugins/combat/formulas.md)           | nCalc calculation formulas used across all systems                            |
| [Damage Types](/documentation/user-guide/plugins/combat/damage-types.md)   | Main and secondary damage type classifications                                |
| [Healing Types](/documentation/user-guide/plugins/combat/healing-types.md) | Main and secondary healing type classifications                               |
| [Stats](/documentation/user-guide/plugins/combat/stats.md)                 | Value stats, resource stats, modifiers, bonuses, templates, and UI categories |
| [Statuses](/documentation/user-guide/plugins/combat/statuses.md)           | Status effects with stacking, ticking, immunity, VFX, and rules integration   |
| [Factions](/documentation/user-guide/plugins/combat/factions.md)           | Faction definitions, relationships, and targeting rules                       |


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