> For the complete documentation index, see [llms.txt](https://docs.sparkframework.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sparkframework.dev/documentation/user-guide/plugins/items.md).

# Items

The Items plugin handles everything related to items: defining item entries with types (weapons, armor, resources, currency), storing them in inventories with slot filters and stacking, equipping them on characters with full visual support (weapon sheathing, armor mesh swapping, animator overrides), and generating randomized loot from weighted drop tables.

In the Spark Editor, the Items plugin is organized into these categories:

| Category                                                          | What it contains                                                                                                                                                                                                                         |
| ----------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Items](/documentation/user-guide/plugins/items/items.md)         | Item entries with weapon, armor, resource, and currency types; item rarities; weapon types; loot tables with drop groups and nested tables                                                                                               |
| [Inventory](/documentation/user-guide/plugins/items/inventory.md) | Inventory entries with slot filters and stacking; InventoryEntity setup; inventory operations; temporary inventories; drag-and-drop; persistence                                                                                         |
| [Equipment](/documentation/user-guide/plugins/items/equipment.md) | Equipment slots with slot types; character sheets; body parts and attachment points; body mesh types and configurations; EquipmentEntity setup; weapon combat/non-combat transitions; armor visual system; animator and camera overrides |


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