# Professions

The Professions plugin lets you define professions that characters can learn. Unlike classes, professions are permanent once learned and cannot be removed.

## Creating a Profession Entry

Open the Spark Editor, go to **Professions** and click **Create New**.

Each profession entry uses the standard database entry fields:

| Field        | Description                                                                               |
| ------------ | ----------------------------------------------------------------------------------------- |
| Display Name | Profession name shown in-game (e.g., "Blacksmithing", "Alchemy", "Mining", "Enchanting"). |
| Description  | Profession description text.                                                              |
| Icon         | Sprite for the profession in UI.                                                          |

Professions are identifiers that other systems reference through requirements. For example, you can restrict crafting recipes to characters with a specific profession, gate resource gathering behind profession requirements, or tie progression tracks to professions.

## Learning Professions

Professions are learned through the trigger system and are permanent. Once a character learns a profession, it cannot be unlearned.

## Profession-Related Triggers

| Trigger        | Description                                                                               |
| -------------- | ----------------------------------------------------------------------------------------- |
| Add Profession | Teaches a profession to the character. Configure the profession entry and optional delay. |

## Profession-Related Requirements

| Requirement    | Description                                                |
| -------------- | ---------------------------------------------------------- |
| Has Profession | Checks if the character has learned a specific profession. |

## Use Cases

Professions work well alongside the Crafting and Progression plugins. For example, you might require the "Blacksmithing" profession to craft weapon recipes, tie a "Blacksmithing Skill" progression instance to the profession, and gate advanced recipes behind both the profession and a minimum skill level.


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