Professions

The Professions plugin lets you define professions that characters can learn. Unlike classes, professions are permanent once learned and cannot be removed.

Creating a Profession Entry

Open the Spark Editor, go to Professions and click Create New.

Each profession entry uses the standard database entry fields:

Field
Description

Display Name

Profession name shown in-game (e.g., "Blacksmithing", "Alchemy", "Mining", "Enchanting").

Description

Profession description text.

Icon

Sprite for the profession in UI.

Professions are identifiers that other systems reference through requirements. For example, you can restrict crafting recipes to characters with a specific profession, gate resource gathering behind profession requirements, or tie progression tracks to professions.

Learning Professions

Professions are learned through the trigger system and are permanent. Once a character learns a profession, it cannot be unlearned.

Trigger
Description

Add Profession

Teaches a profession to the character. Configure the profession entry and optional delay.

Requirement
Description

Has Profession

Checks if the character has learned a specific profession.

Use Cases

Professions work well alongside the Crafting and Progression plugins. For example, you might require the "Blacksmithing" profession to craft weapon recipes, tie a "Blacksmithing Skill" progression instance to the profession, and gate advanced recipes behind both the profession and a minimum skill level.

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