Professions
The Professions plugin lets you define professions that characters can learn. Unlike classes, professions are permanent once learned and cannot be removed.
Creating a Profession Entry
Open the Spark Editor, go to Professions and click Create New.
Each profession entry uses the standard database entry fields:
Display Name
Profession name shown in-game (e.g., "Blacksmithing", "Alchemy", "Mining", "Enchanting").
Description
Profession description text.
Icon
Sprite for the profession in UI.
Professions are identifiers that other systems reference through requirements. For example, you can restrict crafting recipes to characters with a specific profession, gate resource gathering behind profession requirements, or tie progression tracks to professions.
Learning Professions
Professions are learned through the trigger system and are permanent. Once a character learns a profession, it cannot be unlearned.
Profession-Related Triggers
Add Profession
Teaches a profession to the character. Configure the profession entry and optional delay.
Profession-Related Requirements
Has Profession
Checks if the character has learned a specific profession.
Use Cases
Professions work well alongside the Crafting and Progression plugins. For example, you might require the "Blacksmithing" profession to craft weapon recipes, tie a "Blacksmithing Skill" progression instance to the profession, and gate advanced recipes behind both the profession and a minimum skill level.
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