For the complete documentation index, see llms.txt. This page is also available as Markdown.

Leveling

Leveling entries define experience curves that control how much XP is needed to reach each level. They support finite and infinite progression with multiple curve types.

Creating a Leveling Entry

Open the Spark Editor, go to Progression > Leveling and click Create New.

Progression Configuration

Field
Description

Progression Type

Finite (has a level cap) or Infinite (no hard cap, XP scales infinitely).

Starting Level

Initial level when a character begins (default: 1).

Level Cap

Maximum level the character can reach. Only available when Progression Type is Finite (default: 50).

Soft Cap Level

Level at which XP requirements start scaling with the post-cap multiplier. Only available when Progression Type is Infinite (default: 100).

Post Cap XP Multiplier

Multiplier applied to XP requirements after the soft cap. Only available when Progression Type is Infinite (default: 1.5).

Experience Curve

Field
Description

Curve Type

Linear, Exponential, or Logarithmic.

Base Experience Required

XP needed for the first level up (default: 100).

Experience Growth Factor

How XP requirements increase per level. For Linear: added each level. For Exponential: multiplied each level (default: 1.1).

Logarithmic Scale

Scaling factor for the logarithmic curve. Only available when Curve Type is Logarithmic (default: 100.0).

Custom XP Table

Field
Description

Custom Experience Per Level

Optional manual override for XP requirements at each level. Index 0 = XP needed for level 1→2.

The editor provides an Auto-Generate button that populates the custom table from the curve settings, and a Clear button that empties it. When a custom table is provided, it takes priority over the calculated curve.

How Curves Work

Linear: Each level adds the growth factor to the previous requirement. Level 2 needs base, level 3 needs base + growth, level 4 needs base + 2×growth, etc.

Exponential: Each level multiplies the previous requirement by the growth factor. Level 2 needs base, level 3 needs base × growth, level 4 needs base × growth², etc.

Logarithmic: XP scales logarithmically, producing a curve that rises steeply at first then flattens. The logarithmic scale controls how quickly the curve flattens.

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