Progression Instances

Progression instances are individual progression tracks that can be assigned to characters. Each instance references a leveling entry for its XP curve and defines rewards that trigger at specific levels.

Creating a Progression Instance Entry

Open the Spark Editor, go to Progression > Progression Instances and click Create New.

Each progression instance defines:

Field
Description

Display Name

Name for this progression track (e.g., "Character Level", "Crafting Skill", "Fishing").

Leveling Template

Reference to a Leveling entry that defines the XP curve for this progression.

Allow Runtime Assignment

Whether this progression can be assigned to characters during gameplay (default: true).

Default Unlocked

If enabled, this progression is automatically unlocked for all characters on initialization (default: false).

Level Up Rewards

List of rewards that trigger at specific levels (see below).

Level Up Rewards

Each level up reward fires triggers when the character reaches certain levels. Add as many rewards as needed.

Field
Description

Reward Type

When this reward triggers. See reward types below.

Description

Player-readable description of the reward.

Triggers

List of trigger entries to execute when the reward conditions are met.

Reward Types

Type
Description
Extra Fields

Any Level

Triggers on every level up.

None.

Specific Level

Triggers when the character reaches a specific level.

Required Level — the target level.

Every X Levels

Triggers every N levels (e.g., every 5 levels).

Level Interval — how often (default: 5). Skip Level One — exclude level 1 from the interval. Starting Level — the base for interval calculation.

Max Level

Triggers when the character reaches the level cap.

None.

Example: To grant a talent point every 5 levels starting from level 5, set Reward Type to "Every X Levels", Level Interval to 5, and Skip Level One to true.

Setting Up a Progression Entity

To give a character progression tracking, add a ProgressionEntity component in the Inspector.

Field
Description

Is Persistent

Save and load progression data across sessions (default: false).

Auto Save On Change

Automatically save when XP or level changes (default: true). Requires Is Persistent.

Load On Start

Load saved progression data on Start (default: true). Requires Is Persistent.

Spark Entity

Reference to the SparkEntity. Required for persistence.

Progressions marked as Default Unlocked are automatically created when the entity initializes. Other progressions must be unlocked through triggers or gameplay logic.

Trigger
Description

Gain Experience

Grants XP to a specific progression instance. Configure the progression instance entry, XP amount, and optional delay.

Requirement
Description

Progression Level

Checks if a progression instance has reached a specific level. Configure the target progression, comparison type (equal, greater than, less than, etc.), and target level.

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