# Quests

The Quests plugin adds a full quest system to your game. Define quests with objectives, acceptance requirements, and rewards (both guaranteed and player-selectable). Quests progress through states from acceptance to turn-in, integrate with NPCs for giving and turning in quests, and persist automatically through the save system. Other plugins extend the quest system with their own objective and reward types.

In the Spark Editor, the Quests plugin is organized into these categories:

| Category                                                             | What it contains                                                                                                                                                  |
| -------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Quests](/documentation/user-guide/plugins/quests/quests.md)         | Quest entries with objectives, requirements, and rewards; quest states; quest triggers and requirements; NPC quest integration with state indicators; persistence |
| [Categories](/documentation/user-guide/plugins/quests/categories.md) | Category entries for organizing quests in the Quest Journal with colors and display order                                                                         |


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