Spellbooks

The Spellbooks plugin organizes abilities into collections that can be learned, granted, and displayed. Each spellbook contains a list of abilities, and abilities can be automatically added to the player's ability bar when the spellbook is learned.

Creating a Spellbook Entry

Open the Spark Editor, go to Spellbooks and click Create New.

Each spellbook entry defines:

Field
Description

Display Name

Spellbook name shown in-game (e.g., "Fire Magic", "Holy Prayers", "Warrior Techniques").

Description

Spellbook description text.

Icon

Sprite for the spellbook in UI.

Abilities

List of abilities in this spellbook. Each ability has the fields below.

Spellbook Abilities

Each ability in the spellbook has:

Field
Description

Ability

Reference to an ability entry from the Combat plugin.

Auto Add To Bar

If enabled, this ability is automatically added to the player's ability bar when the character enters the game (if the ability's requirements are met).

Learning and Removing Spellbooks

Spellbooks are learned and removed through the trigger system.

Trigger
Description

Add Spellbook

Grants or removes a spellbook. Configure the spellbook entry and whether to remove instead of add.

Learned spellbooks persist through the save system.

Auto-Add to Ability Bar

Abilities marked with Auto Add To Bar are automatically placed in the player's ability bar when the character first enters the game. This uses the SpellbookAutoAddHandler component.

To set up auto-add, add a SpellbookAutoAddHandler component in the Inspector:

Field
Description

Ability Bar Entity

Reference to the AbilityBarEntity where abilities should be placed.

Bar Identifier

Name of the ability bar to target (default: "AbilityBar_1").

Number Of Slots

Number of slots to create if the bar doesn't already exist.

Process On Enable

If enabled, auto-add runs when the component is enabled. If disabled, it must be triggered manually.

Auto-add only processes once per game session and only fills empty slots. It also respects ability requirements — abilities whose requirements aren't met are skipped.

Spellbook Panel UI

The Spellbooks plugin includes a SpellbookPanelUI component for displaying learned spellbooks and their abilities.

Field
Description

Toggle Input Entry

Input entry to toggle the panel open and closed.

Close Button

Button to close the panel.

Spellbooks Content

Parent transform where spellbook slots are created.

Spellbook Slot Prefab

Prefab for each spellbook button in the sidebar.

Abilities Content

Parent transform where ability slots are created.

Ability Slot Prefab

Prefab for each ability in the detail view.

The panel shows a list of learned spellbooks on the left. When a spellbook is selected, its abilities are displayed on the right. Abilities that don't meet their requirements appear locked.

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